
Stories you can step inside.
About us
Founded in London in 1998 by Evan Grant, Seeper is a creative experience studio with a second base in Riyadh. We design and build immersive experiences for brands, destinations and developments around the world.
We deliver end to end, from first strategy to opening day. We bring together the people, the place and the story to create experiences that go beyond great production.



We're thinkers, makers and creators.
Creative
Find the story then build the world.
Research-led content, sound, light, interaction and theming, all designed in-house.
Technology
Three decades at the leading edge.
From projection mapping pioneers to whole media ecosystems, plus the platforms to run them.
Production
One team from first idea to opening day.
Concept to quality control, alongside architects and partners, and with you beyond launch.

Our mission
Building places to belong
Our mission is to design and build places people want to be, and return to. We bring together art, technology and storytelling so every experience feels personal and true to its place, however big the project. From a single room to an entire district, we deliver intimacy at scale.


- Decades of spatial storytelling
- 3
- Projects delivered
- 150+
- Studios, London and Riyadh
- 2
- Countries worked in
- 40+
Seeper Heritage
1998
Jan
Seeper is born
Evan Grant founds Seeper in London as an arts and technology collective, mixing artists, coders and engineers to explore what happens when digital content meets physical space.

2010
Apr
Projection mapping goes commercial
For the launch of AC/DC's Iron Man 2 album, we turn 900-year-old Rochester Castle into a rock show, to pioneer commercial projection mapping in the UK. The software we built went on to power dozens of shows.

2010
Oct
Our US debut
We map Frank Gehry's IAC building in New York for the Vimeo Festival + Awards, creating the world’s first real time, responsive, projection mapped awards show. The Architect's Newspaper called it one of the most ambitious mapping displays in the US.

2012
Apr
Titanic, 100 years on
To mark 100 years since Titanic, we mapped six facades of the new Titanic Belfast across 2,000 unique tiles: 45 minutes of story, sound and pyrotechnics watched by 60,000 people on the docks.

2015
Jul
Far Far Away, on the South Bank
We create the experience design, animation and show systems for Shrek's Adventure! London, the world's first Shrek attraction, which now welcomes more than 2,000 visitors a day.

2026
Jun
The Sunday Times 100
Seeper is named in The Sunday Times 100, the annual ranking of Britain's fastest-growing private companies.

2026
Sep
Culture House opens
After five years with Sunderland City Council, Culture House opens: a four-storey civic building with one of Europe's largest indoor LED installations, free and open to everyone.

Trusted by the world’s best-loved brands.
The art and science of belonging
The Art and Science of Belonging is the philosophy behind everything we do. The science is understanding the audience and what happens to a person inside an experience. The art is shaping the place and the story to create the conditions for it. When Audience, Place and Story connect, people belong.
How belonging is built
Audience
Belonging starts with people. We understand who's in the room, what they need and how we want them to feel.
Place
Every place has a history, a culture and a community. We design with all three, so people recognise themselves in what we build.
Story
Story connects people to place. It shapes every design decision, so the experience feels like it was made for them.
In our words
“Places change people. Thirty years in, that’s still what excites us and what we take most seriously.”

