Stories you can step inside.

About us

Founded in London in 1998 by Evan Grant, Seeper is a creative experience studio with a second base in Riyadh. We design and build immersive experiences for brands, destinations and developments around the world.

We deliver end to end, from first strategy to opening day. We bring together the people, the place and the story to create experiences that go beyond great production.

Culture House's spiral staircase and atrium screens, Sunderland
A hand reaching into a red holographic projection

We're thinkers, makers and creators.

  1. Creative

    Find the story then build the world.

    Research-led content, sound, light, interaction and theming, all designed in-house.

  2. Technology

    Three decades at the leading edge.

    From projection mapping pioneers to whole media ecosystems, plus the platforms to run them.

  3. Production

    One team from first idea to opening day.

    Concept to quality control, alongside architects and partners, and with you beyond launch.

The atrium at Culture House, Sunderland, its LED canvas and staircase

Our mission

Building places to belong

Our mission is to design and build places people want to be, and return to. We bring together art, technology and storytelling so every experience feels personal and true to its place, however big the project. From a single room to an entire district, we deliver intimacy at scale.

A visitor silhouetted in a tunnel of light at Culture House, Sunderland
A fan reacting at a game station, Netflix fan experience, Jeddah
Decades of spatial storytelling
3
Projects delivered
150+
Studios, London and Riyadh
2
Countries worked in
40+

Seeper Heritage

  • 1998

    Jan

    Seeper is born

    Evan Grant founds Seeper in London as an arts and technology collective, mixing artists, coders and engineers to explore what happens when digital content meets physical space.

    Seeper founder Evan Grant on stage at TEDGlobal 2009, cymatics images on the screen behind him
  • 2010

    Apr

    Projection mapping goes commercial

    For the launch of AC/DC's Iron Man 2 album, we turn 900-year-old Rochester Castle into a rock show, to pioneer commercial projection mapping in the UK. The software we built went on to power dozens of shows.

    Iron Man projection-mapped onto Rochester Castle for AC/DC's Iron Man 2 launch
  • 2010

    Oct

    Our US debut

    We map Frank Gehry's IAC building in New York for the Vimeo Festival + Awards, creating the world’s first real time, responsive, projection mapped awards show. The Architect's Newspaper called it one of the most ambitious mapping displays in the US.

    The Vimeo Awards stage, projection-mapped
  • 2012

    Apr

    Titanic, 100 years on

    To mark 100 years since Titanic, we mapped six facades of the new Titanic Belfast across 2,000 unique tiles: 45 minutes of story, sound and pyrotechnics watched by 60,000 people on the docks.

    Fireworks over Titanic Belfast during the centenary show
  • 2015

    Jul

    Far Far Away, on the South Bank

    We create the experience design, animation and show systems for Shrek's Adventure! London, the world's first Shrek attraction, which now welcomes more than 2,000 visitors a day.

    Children meeting Shrek at Shrek's Adventure! London
  • 2026

    Jun

    The Sunday Times 100

    Seeper is named in The Sunday Times 100, the annual ranking of Britain's fastest-growing private companies.

    Reading The Sunday Times 100 supplement, Seeper among the listed companies
  • 2026

    Sep

    Culture House opens

    After five years with Sunderland City Council, Culture House opens: a four-storey civic building with one of Europe's largest indoor LED installations, free and open to everyone.

    Visitors under projected trees at Culture House, Sunderland

Trusted by the world’s best-loved brands.

The art and science of belonging

The Art and Science of Belonging is the philosophy behind everything we do. The science is understanding the audience and what happens to a person inside an experience. The art is shaping the place and the story to create the conditions for it. When Audience, Place and Story connect, people belong.

How belonging is built

  1. Audience

    Belonging starts with people. We understand who's in the room, what they need and how we want them to feel.

  2. Place

    Every place has a history, a culture and a community. We design with all three, so people recognise themselves in what we build.

  3. Story

    Story connects people to place. It shapes every design decision, so the experience feels like it was made for them.

In our words

“Places change people. Thirty years in, that’s still what excites us and what we take most seriously.”

Stuart McKenna, Managing Director

Other projects